| #include <metal_stdlib> | |
| using namespace metal; | |
| struct Out { | |
| float4 pos; | |
| }; | |
| struct tint_symbol_1 { | |
| float4 pos [[position]] [[invariant]]; | |
| }; | |
| Out tint_symbol_inner() { | |
| Out const tint_symbol_2 = {}; | |
| return tint_symbol_2; | |
| } | |
| vertex tint_symbol_1 tint_symbol() { | |
| Out const inner_result = tint_symbol_inner(); | |
| tint_symbol_1 wrapper_result = {}; | |
| wrapper_result.pos = inner_result.pos; | |
| return wrapper_result; | |
| } | |