| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[3]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int numbers[3] = (int[3])0; |
| float2 a = float2(0.0f, 0.0f); |
| float b = 0.0f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| numbers[x_38] = x_40; |
| const int x_43 = asint(x_6[1].x); |
| const int x_45 = asint(x_6[1].x); |
| numbers[x_43] = x_45; |
| const int x_48 = asint(x_6[2].x); |
| const int x_50 = asint(x_6[2].x); |
| numbers[x_48] = x_50; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_53 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_56 = asfloat(x_9[2].x); |
| const int x_60 = numbers[((0.0f < x_56) ? 1 : 2)]; |
| a = float2(float(x_53), float(x_60)); |
| const float2 x_63 = a; |
| const float x_65 = asfloat(x_9[1].x); |
| const float x_67 = asfloat(x_9[1].x); |
| b = dot(x_63, float2(x_65, x_67)); |
| const float x_70 = b; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_72 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_70 == x_72)) { |
| const int x_78 = asint(x_6[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_81 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_84 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const int x_87 = asint(x_6[1].x); |
| x_GLF_color = float4(float(x_78), float(x_81), float(x_84), float(x_87)); |
| } else { |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_91 = asint(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const float x_92 = float(x_91); |
| x_GLF_color = float4(x_92, x_92, x_92, x_92); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |