| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[7]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 v2 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 v4 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| bool x_69 = false; |
| bool x_77 = false; |
| bool x_85 = false; |
| bool x_93 = false; |
| bool x_70_phi = false; |
| bool x_78_phi = false; |
| bool x_86_phi = false; |
| bool x_94_phi = false; |
| const float x_41 = asfloat(x_6[2].x); |
| const float x_43 = asfloat(x_6[2].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_45 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const float x_47 = asfloat(x_6[2].x); |
| v1 = float4(x_41, x_43, x_45, x_47); |
| v2 = float4(1.570796371f, 1.119769573f, asfloat(0x7fc00000u), 0.927295208f); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_50 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| v3 = float4(x_50, x_50, x_50, x_50); |
| v4 = smoothstep(v1, v2, v3); |
| const float4 x_56 = v4; |
| x_GLF_color = float4(x_56.x, x_56.y, x_56.w, x_56.x); |
| const float x_59 = v4.x; |
| const float x_61 = asfloat(x_6[4].x); |
| const bool x_62 = (x_59 > x_61); |
| x_70_phi = x_62; |
| if (x_62) { |
| const float x_66 = v4.x; |
| const float x_68 = asfloat(x_6[5].x); |
| x_69 = (x_66 < x_68); |
| x_70_phi = x_69; |
| } |
| const bool x_70 = x_70_phi; |
| x_78_phi = x_70; |
| if (x_70) { |
| const float x_74 = v4.y; |
| const float x_76 = asfloat(x_6[3].x); |
| x_77 = (x_74 > x_76); |
| x_78_phi = x_77; |
| } |
| const bool x_78 = x_78_phi; |
| x_86_phi = x_78; |
| if (x_78) { |
| const float x_82 = v4.y; |
| const float x_84 = asfloat(x_6[6].x); |
| x_85 = (x_82 < x_84); |
| x_86_phi = x_85; |
| } |
| const bool x_86 = x_86_phi; |
| x_94_phi = x_86; |
| if (x_86) { |
| const float x_90 = v4.w; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_92 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_93 = (x_90 == x_92); |
| x_94_phi = x_93; |
| } |
| if (x_94_phi) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_99 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_101 = asfloat(x_6[1].x); |
| const float x_103 = asfloat(x_6[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_105 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(x_99, x_101, x_103, x_105); |
| } else { |
| const float x_108 = asfloat(x_6[1].x); |
| x_GLF_color = float4(x_108, x_108, x_108, x_108); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |