| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[2]; |
| }; |
| |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| a = 1.0f; |
| const float x_33 = asfloat(x_7[1].x); |
| b = clamp(x_33, (false ? a : 0.0f), 1.0f); |
| const float x_37 = b; |
| const float x_39 = asfloat(x_7[1].x); |
| if ((x_37 == x_39)) { |
| const float x_44 = b; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_46 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_49 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_55 = asint(x_9[1].x); |
| x_GLF_color = float4((x_44 * x_46), float(x_49), float(x_52), float(x_55)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_59 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_60 = float(x_59); |
| x_GLF_color = float4(x_60, x_60, x_60, x_60); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |