blob: 7a99cd9bd0d666796ea76da35390bf23618f25cc [file] [log] [blame] [edit]
[[block]]
struct buf1 {
ten : i32;
};
[[block]]
struct buf0 {
minusEight : i32;
};
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
var b : i32;
var i : i32;
a = 0;
b = 0;
i = 0;
loop {
let x_36 : i32 = i;
let x_38 : i32 = x_8.ten;
if ((x_36 < x_38)) {
} else {
break;
}
let x_41 : i32 = a;
if ((x_41 > 5)) {
break;
}
let x_46 : i32 = x_10.minusEight;
let x_48 : i32 = a;
a = (x_48 + (x_46 / -4));
let x_50 : i32 = b;
b = (x_50 + 1);
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_54 : i32 = b;
if ((x_54 == 3)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}