| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f = 0.0f; |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| int i = 0; |
| float3 v = float3(0.0f, 0.0f, 0.0f); |
| const float x_42 = asfloat(x_6[0].x); |
| f = x_42; |
| a = 1; |
| b = 0; |
| c = 1; |
| i = 0; |
| { |
| for(; (i < 3); i = (i + 1)) { |
| set_float3(v, i, (f + float(i))); |
| } |
| } |
| const float x_59 = asfloat(x_6[0].x); |
| if ((x_59 == 1.0f)) { |
| while (true) { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| { |
| if (((c & (a | b)) == 0)) { |
| } else { |
| break; |
| } |
| } |
| } |
| const float x_74 = asfloat(x_6[0].x); |
| if ((x_74 == 1.0f)) { |
| x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| } |
| const float x_79 = v.x; |
| const float x_83 = v.y; |
| const float x_87 = v.z; |
| const float3 x_90 = float3(((x_79 == 1.0f) ? 1.0f : 0.0f), ((x_83 == 2.0f) ? 0.0f : 1.0f), ((x_87 == 3.0f) ? 0.0f : 1.0f)); |
| x_GLF_color = float4(x_90.x, x_90.y, x_90.z, x_GLF_color.w); |
| x_GLF_color.w = 1.0f; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |