| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) { |
| float f = 0.0f; |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| int i = 0; |
| float3 v = 0.0f; |
| float const x_42 = x_6.one; |
| f = x_42; |
| a = 1; |
| b = 0; |
| c = 1; |
| i = 0; |
| while (true) { |
| int const x_47 = i; |
| if ((x_47 < 3)) { |
| } else { |
| break; |
| } |
| int const x_50 = i; |
| float const x_51 = f; |
| int const x_52 = i; |
| v[x_50] = (x_51 + float(x_52)); |
| { |
| int const x_56 = i; |
| i = as_type<int>((as_type<uint>(x_56) + as_type<uint>(1))); |
| } |
| } |
| float const x_59 = x_6.one; |
| if ((x_59 == 1.0f)) { |
| while (true) { |
| *(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| { |
| int const x_67 = c; |
| int const x_68 = a; |
| int const x_69 = b; |
| if (((x_67 & (x_68 | x_69)) == 0)) { |
| } else { |
| break; |
| } |
| } |
| } |
| float const x_74 = x_6.one; |
| if ((x_74 == 1.0f)) { |
| *(tint_symbol_3) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| } |
| float const x_79 = v.x; |
| float const x_83 = v.y; |
| float const x_87 = v.z; |
| float3 const x_90 = float3(select(0.0f, 1.0f, (x_79 == 1.0f)), select(1.0f, 0.0f, (x_83 == 2.0f)), select(1.0f, 0.0f, (x_87 == 3.0f))); |
| float4 const x_91 = *(tint_symbol_3); |
| *(tint_symbol_3) = float4(x_90.x, x_90.y, x_90.z, x_91.w); |
| (*(tint_symbol_3)).w = 1.0f; |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| main_1(x_6, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |