| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[2]; |
| }; |
| |
| void main_1() { |
| const float x_31 = asfloat(x_6[1].x); |
| x_GLF_color = float4(x_31, x_31, x_31, x_31); |
| const float x_34 = gl_FragCoord.y; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_34 >= x_36)) { |
| const int x_41 = asint(x_8[1].x); |
| switch(x_41) { |
| case 0: |
| case 16: { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_46 = float(x_45); |
| const float x_47 = float(x_41); |
| x_GLF_color = float4(x_46, x_47, x_47, x_46); |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| } |
| const int x_50 = asint(x_8[1].x); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_50 == x_52)) { |
| x_GLF_color = float4(x_36, x_36, x_36, x_36); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |