| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[3]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_11 : register(b0, space0) { |
| uint4 x_11[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| int arr[2] = (int[2])0; |
| int a = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| i = x_40; |
| while (true) { |
| const int x_45 = i; |
| const int x_47 = asint(x_7[2].x); |
| if ((x_45 < x_47)) { |
| } else { |
| break; |
| } |
| const int x_50 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| arr[x_50] = x_52; |
| { |
| i = (i + 1); |
| } |
| } |
| a = -1; |
| const float x_57 = gl_FragCoord.y; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_59 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if (!((x_57 < x_59))) { |
| const int x_65 = (a + 1); |
| a = x_65; |
| const int x_67 = asint(x_7[1].x); |
| arr[x_65] = x_67; |
| } |
| const int x_70 = (a + 1); |
| a = x_70; |
| const int x_72 = asint(x_7[2].x); |
| arr[x_70] = x_72; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_75 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_77 = arr[x_75]; |
| const int x_79 = asint(x_7[1].x); |
| if ((x_77 == x_79)) { |
| const int x_84 = a; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_87 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_90 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(float(x_84), float(x_87), float(x_90), float(a)); |
| } else { |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_96 = asint(x_7[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const float x_97 = float(x_96); |
| x_GLF_color = float4(x_97, x_97, x_97, x_97); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |