| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, constant buf1& x_7, thread float4* const tint_symbol_3) { |
| float const x_29 = x_5.x_GLF_uniform_float_values.arr[0].el; |
| float const x_32 = x_5.x_GLF_uniform_float_values.arr[0].el; |
| if ((ldexp(x_29, 10000) == x_32)) { |
| int const x_38 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| int const x_41 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_44 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_47 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_3) = float4(float(x_38), float(x_41), float(x_44), float(x_47)); |
| } else { |
| int const x_51 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| int const x_54 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_57 = x_7.x_GLF_uniform_int_values.arr[0].el; |
| int const x_60 = x_7.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_3) = float4(float(x_51), float(x_54), float(x_57), float(x_60)); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_5, constant buf1& x_7, thread float4* const tint_symbol_4) { |
| main_1(x_5, x_7, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]], constant buf1& x_7 [[buffer(1)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_5, x_7, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |