| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_6 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| fn main_1() { |
| var i : i32; |
| let x_32 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| i = x_32; |
| loop { |
| let x_37 : i32 = i; |
| if ((x_37 >= 0)) { |
| } else { |
| break; |
| } |
| let x_40 : i32 = i; |
| if (((x_40 % 2) == 0)) { |
| let x_47 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_50 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53)); |
| } else { |
| let x_57 : f32 = x_8.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57); |
| } |
| let x_59 : i32 = i; |
| i = (x_59 - 1); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |