| uint tint_pack2x16float(float2 param_0) { |
| uint2 i = f32tof16(param_0); |
| return i.x | (i.y << 16); |
| } |
| |
| float4 tint_unpack4x8snorm(uint param_0) { |
| int j = int(param_0); |
| int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; |
| return clamp(float4(i) / 127.0, -1.0, 1.0); |
| } |
| |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[4]; |
| }; |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| uint a = 0u; |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float E = 0.0f; |
| bool x_69 = false; |
| bool x_85 = false; |
| bool x_101 = false; |
| bool x_70_phi = false; |
| bool x_86_phi = false; |
| bool x_102_phi = false; |
| a = tint_pack2x16float(float2(1.0f, 1.0f)); |
| v1 = tint_unpack4x8snorm(a); |
| E = 0.01f; |
| const int x_43 = asint(x_8[1].x); |
| const float x_45 = v1[x_43]; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_47 = asfloat(x_10[scalar_offset / 4][scalar_offset % 4]); |
| const float x_49 = asfloat(x_10[1].x); |
| const bool x_54 = (abs((x_45 - (x_47 / x_49))) < E); |
| x_70_phi = x_54; |
| if (x_54) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_58 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_60 = v1[x_58]; |
| const float x_62 = asfloat(x_10[2].x); |
| const float x_64 = asfloat(x_10[1].x); |
| x_69 = (abs((x_60 - (x_62 / x_64))) < E); |
| x_70_phi = x_69; |
| } |
| const bool x_70 = x_70_phi; |
| x_86_phi = x_70; |
| if (x_70) { |
| const int x_74 = asint(x_8[2].x); |
| const float x_76 = v1[x_74]; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_78 = asfloat(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float x_80 = asfloat(x_10[1].x); |
| x_85 = (abs((x_76 - (x_78 / x_80))) < E); |
| x_86_phi = x_85; |
| } |
| const bool x_86 = x_86_phi; |
| x_102_phi = x_86; |
| if (x_86) { |
| const int x_90 = asint(x_8[3].x); |
| const float x_92 = v1[x_90]; |
| const float x_94 = asfloat(x_10[2].x); |
| const float x_96 = asfloat(x_10[1].x); |
| x_101 = (abs((x_92 - (x_94 / x_96))) < E); |
| x_102_phi = x_101; |
| } |
| if (x_102_phi) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_107 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_110 = asint(x_8[1].x); |
| const int x_113 = asint(x_8[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_116 = asint(x_8[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } else { |
| const int x_120 = asint(x_8[1].x); |
| const float x_122 = v1[x_120]; |
| x_GLF_color = float4(x_122, x_122, x_122, x_122); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |