blob: 9b581785e8716d378292acb4f8367941473fb2c6 [file] [log] [blame] [edit]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[3];
};
void main_1() {
int x_32_phi = 0;
const int x_24 = asint(x_5[1].x);
const float x_25 = float(x_24);
x_GLF_color = float4(x_25, x_25, x_25, x_25);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_28 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
const int x_30 = ((x_28 << asuint(x_28)) >> asuint(1));
x_32_phi = x_24;
while (true) {
const int x_32 = x_32_phi;
if ((x_30 < 10)) {
} else {
break;
}
int x_33 = 0;
x_33 = (x_32 + 1);
const int x_39 = asint(x_5[2].x);
if ((x_33 == asint(x_39))) {
const float x_43 = float(x_28);
x_GLF_color = float4(x_43, x_25, x_25, x_43);
break;
}
{
x_32_phi = x_33;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_GLF_color};
return tint_symbol_2;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}