| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[3]; |
| }; |
| |
| void main_1() { |
| int x_32_phi = 0; |
| const int x_24 = asint(x_5[1].x); |
| const float x_25 = float(x_24); |
| x_GLF_color = float4(x_25, x_25, x_25, x_25); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_28 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); |
| const int x_30 = ((x_28 << asuint(x_28)) >> asuint(1)); |
| x_32_phi = x_24; |
| while (true) { |
| const int x_32 = x_32_phi; |
| if ((x_30 < 10)) { |
| } else { |
| break; |
| } |
| int x_33 = 0; |
| x_33 = (x_32 + 1); |
| const int x_39 = asint(x_5[2].x); |
| if ((x_33 == asint(x_39))) { |
| const float x_43 = float(x_28); |
| x_GLF_color = float4(x_43, x_25, x_25, x_43); |
| break; |
| } |
| { |
| x_32_phi = x_33; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |