| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_34 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_37 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_40 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_31), f32(x_34), f32(x_37), f32(x_40)); |
| let x_44 : f32 = gl_FragCoord.y; |
| if ((x_44 < 0.0)) { |
| let x_49 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_50 : f32 = f32(x_49); |
| x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); |
| } |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| i = x_53; |
| loop { |
| let x_58 : i32 = i; |
| let x_60 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| let x_64 : f32 = gl_FragCoord.x; |
| if ((x_64 > 0.0)) { |
| let x_69 : f32 = gl_FragCoord.y; |
| if ((x_69 < 0.0)) { |
| let x_74 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_75 : f32 = f32(x_74); |
| x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75); |
| break; |
| } |
| } |
| let x_78 : f32 = gl_FragCoord.x; |
| if ((x_78 > 0.0)) { |
| let x_83 : f32 = gl_FragCoord.y; |
| if ((x_83 < 0.0)) { |
| let x_88 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_89 : f32 = f32(x_88); |
| x_GLF_color = vec4<f32>(x_89, x_89, x_89, x_89); |
| } |
| } |
| |
| continuing { |
| let x_91 : i32 = i; |
| i = (x_91 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |