blob: b0d9eb3f0c5d9ab0cf862d8440505a34f1166d8b [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
int const x_23 = x_5.one;
int const x_25 = x_5.one;
int const x_27 = x_5.one;
if ((max(x_23, clamp(x_25, x_27, 1)) == 1)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}