| [[block]] |
| struct buf0 { |
| zero : i32; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_5 : buf0; |
| |
| fn main_1() { |
| var x_9 : array<i32, 1>; |
| var x_10_phi : i32; |
| let x_33 : array<i32, 1> = x_9; |
| let x_6 : i32 = x_33[0u]; |
| loop { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| let x_7 : i32 = x_5.zero; |
| let x_8 : i32 = x_9[x_7]; |
| if ((x_8 == x_6)) { |
| x_10_phi = 1; |
| break; |
| } |
| x_10_phi = 2; |
| break; |
| } |
| let x_10 : i32 = x_10_phi; |
| if (((x_10 == 1) || (x_10 == 2))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |