| type Arr = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[block]] |
| struct buf1 { |
| v1 : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var m24 : mat2x2<f32>; |
| var a : f32; |
| var v2 : vec2<f32>; |
| var v3 : vec2<f32>; |
| let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_44 : f32 = x_8.v1.x; |
| let x_47 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| m24 = mat2x2<f32>(vec2<f32>(x_40, x_42), vec2<f32>((x_44 * 1.0), x_47)); |
| let x_51 : mat2x2<f32> = m24; |
| a = x_51[0u].x; |
| v2 = vec2<f32>(-0x1p+128, 1.0); |
| let x_53 : vec2<f32> = v2; |
| let x_54 : f32 = a; |
| v3 = reflect(x_53, vec2<f32>(x_54, 1.0)); |
| let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_59 : vec2<f32> = v3; |
| let x_61 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_58, x_59.x, x_59.y, x_61); |
| let x_66 : f32 = x_8.v1.y; |
| let x_68 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_66 == x_68)) { |
| let x_73 : vec4<f32> = x_GLF_color; |
| x_GLF_color = vec4<f32>(x_73.x, vec2<f32>(0.0, 0.0).x, vec2<f32>(0.0, 0.0).y, x_73.w); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |