blob: a8af80b7cd66a919c39571a4218fc7dcfb70812d [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int a = 0;
a = 0;
int const x_26 = x_6.one;
switch(x_26) {
case 2:
case 3: {
a = 1;
/* fallthrough */
}
case 4: {
break;
}
default: {
a = 2;
break;
}
}
int const x_31 = a;
if ((x_31 == 2)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}