var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var GLF_live9r : i32; | |
var g : f32; | |
loop { | |
if (true) { | |
} else { | |
break; | |
} | |
if (true) { | |
break; | |
} | |
let x_31 : i32 = GLF_live9r; | |
let x_32 : i32 = clamp(x_31, 0, 1); | |
} | |
g = 3.0; | |
let x_33 : f32 = g; | |
x_GLF_color = vec4<f32>(smoothStep(0.0, 1.0, x_33), 0.0, 0.0, 1.0); | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |