| void set_float3(inout float3 vec, int idx, float val) { |
| vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; |
| } |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float3 c = float3(0.0f, 0.0f, 0.0f); |
| float x_51 = 0.0f; |
| float x_55 = 0.0f; |
| float x_56 = 0.0f; |
| float x_81 = 0.0f; |
| float x_82 = 0.0f; |
| float x_118 = 0.0f; |
| float x_119 = 0.0f; |
| float x_55_phi = 0.0f; |
| int x_58_phi = 0; |
| float x_81_phi = 0.0f; |
| float x_82_phi = 0.0f; |
| bool x_83_phi = false; |
| float x_85_phi = 0.0f; |
| float x_122_phi = 0.0f; |
| int x_129_phi = 0; |
| c = float3(7.0f, 8.0f, 9.0f); |
| const float x_47 = asfloat(x_7[0].x); |
| const float x_49 = round((x_47 * 0.125f)); |
| x_51 = gl_FragCoord.x; |
| switch(0u) { |
| default: { |
| x_55_phi = -0.5f; |
| x_58_phi = 1; |
| while (true) { |
| float x_68 = 0.0f; |
| float x_76 = 0.0f; |
| int x_59 = 0; |
| float x_56_phi = 0.0f; |
| x_55 = x_55_phi; |
| const int x_58 = x_58_phi; |
| x_81_phi = 0.0f; |
| x_82_phi = x_55; |
| x_83_phi = false; |
| if ((x_58 < 800)) { |
| } else { |
| break; |
| } |
| float x_75 = 0.0f; |
| float x_76_phi = 0.0f; |
| if (((x_58 % 32) == 0)) { |
| x_68 = (x_55 + 0.400000006f); |
| x_56_phi = x_68; |
| } else { |
| x_76_phi = x_55; |
| if (((float(x_58) - (round(x_49) * floor((float(x_58) / round(x_49))))) <= 0.01f)) { |
| x_75 = (x_55 + 100.0f); |
| x_76_phi = x_75; |
| } |
| x_76 = x_76_phi; |
| x_56_phi = x_76; |
| } |
| x_56 = x_56_phi; |
| if ((float(x_58) >= x_51)) { |
| x_81_phi = x_56; |
| x_82_phi = x_56; |
| x_83_phi = true; |
| break; |
| } |
| { |
| x_59 = (x_58 + 1); |
| x_55_phi = x_56; |
| x_58_phi = x_59; |
| } |
| } |
| x_81 = x_81_phi; |
| x_82 = x_82_phi; |
| const bool x_83 = x_83_phi; |
| x_85_phi = x_81; |
| if (x_83) { |
| break; |
| } |
| x_85_phi = x_82; |
| break; |
| } |
| } |
| float x_88 = 0.0f; |
| float x_92 = 0.0f; |
| float x_93 = 0.0f; |
| float x_92_phi = 0.0f; |
| int x_95_phi = 0; |
| float x_118_phi = 0.0f; |
| float x_119_phi = 0.0f; |
| bool x_120_phi = false; |
| const float x_85 = x_85_phi; |
| c.x = x_85; |
| x_88 = gl_FragCoord.y; |
| switch(0u) { |
| default: { |
| x_92_phi = -0.5f; |
| x_95_phi = 1; |
| while (true) { |
| float x_105 = 0.0f; |
| float x_113 = 0.0f; |
| int x_96 = 0; |
| float x_93_phi = 0.0f; |
| x_92 = x_92_phi; |
| const int x_95 = x_95_phi; |
| x_118_phi = 0.0f; |
| x_119_phi = x_92; |
| x_120_phi = false; |
| if ((x_95 < 800)) { |
| } else { |
| break; |
| } |
| float x_112 = 0.0f; |
| float x_113_phi = 0.0f; |
| if (((x_95 % 32) == 0)) { |
| x_105 = (x_92 + 0.400000006f); |
| x_93_phi = x_105; |
| } else { |
| x_113_phi = x_92; |
| if (((float(x_95) - (round(x_49) * floor((float(x_95) / round(x_49))))) <= 0.01f)) { |
| x_112 = (x_92 + 100.0f); |
| x_113_phi = x_112; |
| } |
| x_113 = x_113_phi; |
| x_93_phi = x_113; |
| } |
| x_93 = x_93_phi; |
| if ((float(x_95) >= x_88)) { |
| x_118_phi = x_93; |
| x_119_phi = x_93; |
| x_120_phi = true; |
| break; |
| } |
| { |
| x_96 = (x_95 + 1); |
| x_92_phi = x_93; |
| x_95_phi = x_96; |
| } |
| } |
| x_118 = x_118_phi; |
| x_119 = x_119_phi; |
| const bool x_120 = x_120_phi; |
| x_122_phi = x_118; |
| if (x_120) { |
| break; |
| } |
| x_122_phi = x_119; |
| break; |
| } |
| } |
| const float x_122 = x_122_phi; |
| c.y = x_122; |
| const float x_124 = c.x; |
| const float x_125 = c.y; |
| c.z = (x_124 + x_125); |
| x_129_phi = 0; |
| while (true) { |
| int x_130 = 0; |
| const int x_129 = x_129_phi; |
| if ((x_129 < 3)) { |
| } else { |
| break; |
| } |
| const int x_135_save = x_129; |
| const float x_136 = c[x_135_save]; |
| if ((x_136 >= 1.0f)) { |
| const float x_140 = c[x_135_save]; |
| const float x_141 = c[x_135_save]; |
| set_float3(c, x_135_save, (x_140 * x_141)); |
| } |
| { |
| x_130 = (x_129 + 1); |
| x_129_phi = x_130; |
| } |
| } |
| const float3 x_145 = normalize(abs(c)); |
| x_GLF_color = float4(x_145.x, x_145.y, x_145.z, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |