| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 x_77[8] = (float4[8])0; |
| float4 x_78[8] = (float4[8])0; |
| float4 x_79[8] = (float4[8])0; |
| float4 x_80[16] = (float4[16])0; |
| float4 x_89 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 x_89_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_92_phi = 0; |
| const float4 x_81 = gl_FragCoord; |
| const float2 x_84 = asfloat(x_6[0].xy); |
| const float2 x_87 = floor(((float2(x_81.x, x_81.y) / x_84) * 32.0f)); |
| x_89_phi = float4(0.5f, 0.5f, 1.0f, 1.0f); |
| x_92_phi = 0; |
| while (true) { |
| float4 x_136 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_93 = 0; |
| bool x_121_phi = false; |
| float4 x_90_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_89 = x_89_phi; |
| const int x_92 = x_92_phi; |
| if ((x_92 < 8)) { |
| } else { |
| break; |
| } |
| float4 x_98 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const float4 tint_symbol_4[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| x_77 = tint_symbol_4; |
| x_98 = x_77[x_92]; |
| switch(0u) { |
| default: { |
| const float x_101 = x_87.x; |
| const float x_102 = x_98.x; |
| if ((x_101 < x_102)) { |
| x_121_phi = false; |
| break; |
| } |
| const float x_106 = x_87.y; |
| const float x_107 = x_98.y; |
| if ((x_106 < x_107)) { |
| x_121_phi = false; |
| break; |
| } |
| if ((x_101 > (x_102 + x_98.z))) { |
| x_121_phi = false; |
| break; |
| } |
| if ((x_106 > (x_107 + x_98.w))) { |
| x_121_phi = false; |
| break; |
| } |
| x_121_phi = true; |
| break; |
| } |
| } |
| const bool x_121 = x_121_phi; |
| x_90_phi = x_89; |
| if (x_121) { |
| const float4 tint_symbol_5[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| x_78 = tint_symbol_5; |
| const float x_125 = x_78[x_92].x; |
| const float4 tint_symbol_6[8] = {float4(4.0f, 4.0f, 20.0f, 4.0f), float4(4.0f, 4.0f, 4.0f, 20.0f), float4(4.0f, 20.0f, 20.0f, 4.0f), float4(20.0f, 4.0f, 4.0f, 8.0f), float4(8.0f, 6.0f, 4.0f, 2.0f), float4(2.0f, 12.0f, 2.0f, 4.0f), float4(16.0f, 2.0f, 4.0f, 4.0f), float4(12.0f, 22.0f, 4.0f, 4.0f)}; |
| x_79 = tint_symbol_6; |
| const float x_128 = x_79[x_92].y; |
| const float4 tint_symbol_7[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| x_80 = tint_symbol_7; |
| x_136 = x_80[((((int(x_125) * int(x_128)) + (x_92 * 9)) + 11) % 16)]; |
| x_90_phi = x_136; |
| } |
| const float4 x_90 = x_90_phi; |
| { |
| x_93 = (x_92 + 1); |
| x_89_phi = x_90; |
| x_92_phi = x_93; |
| } |
| } |
| x_GLF_color = x_89; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_8 = {x_GLF_color}; |
| return tint_symbol_8; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |