blob: 2a93d7f6e0af384e7b4658a9f68c537cdbfa3591 [file] [log] [blame] [edit]
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_25 : f32 = x_5.injectionSwitch.y;
switch(i32(x_25)) {
case -1: {
let x_30 : f32 = x_5.injectionSwitch.y;
let x_32 : f32 = x_5.injectionSwitch.x;
if ((x_30 > x_32)) {
discard;
}
}
default: {
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}