blob: b469ccc25cf9f9f9936cdcc59ef6954db2bfd062 [file] [log] [blame] [edit]
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var value : i32;
var y : f32;
var x_31_phi : i32;
i = 0;
x_31_phi = 0;
loop {
let x_31 : i32 = x_31_phi;
let x_37 : f32 = x_6.injectionSwitch.x;
if ((x_31 < (2 + i32(x_37)))) {
} else {
break;
}
var x_55_phi : f32;
var x_46_phi : f32;
value = x_31;
y = 0.5;
x_55_phi = 0.5;
x_46_phi = 0.5;
switch(x_31) {
case 0: {
let x_54 : f32 = (0.5 + 0.5);
y = x_54;
x_55_phi = x_54;
fallthrough;
}
case 1: {
let x_55 : f32 = x_55_phi;
let x_47 : f32 = clamp(1.0, 0.5, x_55);
y = x_47;
x_46_phi = x_47;
fallthrough;
}
default: {
fallthrough;
}
case 2: {
let x_46 : f32 = x_46_phi;
if ((x_46 == 1.0)) {
x_GLF_color = vec4<f32>(f32((x_31 + 1)), 0.0, 0.0, 1.0);
return;
}
}
}
continuing {
let x_32 : i32 = (x_31 + 1);
i = x_32;
x_31_phi = x_32;
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}