blob: 6fc3bb768686bbea4c0cbc81673d4c7b5a888e8c [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
int arr[1];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int GLF_dead6index = 0;
int GLF_dead6currentNode = 0;
tint_array_wrapper donor_replacementGLF_dead6tree = {};
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
GLF_dead6index = 0;
float const x_34 = x_6.injectionSwitch.y;
if ((x_34 < 0.0f)) {
while (true) {
if (true) {
} else {
break;
}
int const x_9 = GLF_dead6index;
int const x_10 = donor_replacementGLF_dead6tree.arr[x_9];
GLF_dead6currentNode = x_10;
int const x_11 = GLF_dead6currentNode;
GLF_dead6index = x_11;
}
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}