blob: e5df2ff25ac47cf10bb280f670b4a8c22fd1d103 [file] [log] [blame] [edit]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float x_30 = 0.0f;
uint foo = 0u;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
const float x_32 = gl_FragCoord.x;
if ((x_32 > -1.0f)) {
const float x_38 = x_GLF_color.x;
x_30 = x_38;
} else {
const uint x_7 = (foo - asuint(1));
foo = x_7;
x_30 = float((178493u + x_7));
}
x_GLF_color.x = x_30;
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}