| static uint3 gl_GlobalInvocationID = uint3(0u, 0u, 0u); |
| cbuffer cbuffer_x_10 : register(b1, space0) { |
| uint4 x_10[1]; |
| }; |
| cbuffer cbuffer_x_13 : register(b2, space0) { |
| uint4 x_13[1]; |
| }; |
| RWByteAddressBuffer x_15 : register(u0, space0); |
| |
| void main_1() { |
| float A[1] = (float[1])0; |
| int i = 0; |
| float4 value = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int m = 0; |
| int l = 0; |
| int n = 0; |
| A[0] = 0.0f; |
| i = 0; |
| { |
| for(; (i < 50); i = (i + 1)) { |
| if ((i > 0)) { |
| const float x_68 = A[0]; |
| const float x_70 = A[0]; |
| A[0] = (x_70 + x_68); |
| } |
| } |
| } |
| while (true) { |
| const uint x_80 = gl_GlobalInvocationID.x; |
| if ((x_80 < 100u)) { |
| value = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| m = 0; |
| { |
| for(; (m < 1); m = (m + 1)) { |
| l = 0; |
| { |
| for(; (l < 1); l = (l + 1)) { |
| const float x_100 = asfloat(x_10[0].x); |
| const float x_102 = asfloat(x_10[0].y); |
| if ((x_100 > x_102)) { |
| return; |
| } |
| } |
| } |
| } |
| } |
| n = 0; |
| { |
| for(; (n < 1); n = (n + 1)) { |
| const float x_118 = asfloat(x_10[0].x); |
| const float x_120 = asfloat(x_10[0].y); |
| if ((x_118 > x_120)) { |
| GroupMemoryBarrierWithGroupSync(); |
| } |
| } |
| } |
| } else { |
| const uint x_127 = gl_GlobalInvocationID.x; |
| if ((x_127 < 120u)) { |
| const float x_133 = A[0]; |
| const float x_135 = asfloat(x_13[0].x); |
| const float x_138 = A[0]; |
| const float x_140 = asfloat(x_13[0].y); |
| value = float4((x_133 / x_135), (x_138 / x_140), 0.0f, 1.0f); |
| } else { |
| const float x_144 = asfloat(x_10[0].x); |
| const float x_146 = asfloat(x_10[0].y); |
| if ((x_144 > x_146)) { |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| } |
| } |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| const float x_151 = value.x; |
| x_15.Store((4u * uint(0)), asuint(int(x_151))); |
| const float x_155 = value.y; |
| x_15.Store(4u, asuint(int(x_155))); |
| const float x_159 = value.z; |
| x_15.Store(8u, asuint(int(x_159))); |
| const float x_163 = value.w; |
| x_15.Store(12u, asuint(int(x_163))); |
| return; |
| } |
| |
| struct tint_symbol_1 { |
| uint3 gl_GlobalInvocationID_param : SV_DispatchThreadID; |
| }; |
| |
| void main_inner(uint3 gl_GlobalInvocationID_param) { |
| gl_GlobalInvocationID = gl_GlobalInvocationID_param; |
| main_1(); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.gl_GlobalInvocationID_param); |
| return; |
| } |