blob: e2334b4474f724116e6b4bb12e73865f5898c7ff [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 mand_() {
bool x_40 = false;
float3 x_41 = 0.0f;
int k = 0;
while (true) {
k = 0;
while (true) {
int const x_7 = k;
if ((x_7 < 1000)) {
} else {
break;
}
x_40 = true;
x_41 = float3(1.0f, 1.0f, 1.0f);
break;
}
bool const x_50 = x_40;
if (x_50) {
break;
}
discard_fragment();
}
float3 const x_52 = x_41;
return x_52;
}
void main_1(thread float4* const tint_symbol_3) {
int i = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
while (true) {
int const x_8 = i;
if ((x_8 < 4)) {
} else {
break;
}
{
float3 const x_38 = mand_();
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
}
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}