blob: 0f4d9f74bb3325c57d8535e57e721cc7acb24587 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct buf1 {
/* 0x0000 */ packed_float2 v1;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) {
float2x2 m24 = float2x2(0.0f);
float a = 0.0f;
float2 v2 = 0.0f;
float2 v3 = 0.0f;
float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_44 = x_8.v1.x;
float const x_47 = x_6.x_GLF_uniform_float_values.arr[0].el;
m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47));
float2x2 const x_51 = m24;
a = x_51[0u].x;
v2 = float2(-INFINITY, 1.0f);
float2 const x_53 = v2;
float const x_54 = a;
v3 = reflect(x_53, float2(x_54, 1.0f));
float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el;
float2 const x_59 = v3;
float const x_61 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_3) = float4(x_58, x_59.x, x_59.y, x_61);
float const x_66 = x_8.v1.y;
float const x_68 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_66 == x_68)) {
float4 const x_73 = *(tint_symbol_3);
*(tint_symbol_3) = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) {
main_1(x_6, x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}