var<private> v2f : vec2<f32>; | |
var<private> v3i : vec3<i32>; | |
var<private> v4u : vec4<u32>; | |
var<private> v2b : vec2<bool>; | |
fn foo() { | |
for(var i : i32 = 0; (i < 2); i = (i + 1)) { | |
v2f[i] = 1.0; | |
v3i[i] = 1; | |
v4u[i] = 1u; | |
v2b[i] = true; | |
} | |
} | |
[[stage(compute), workgroup_size(1, 1, 1)]] | |
fn main() { | |
for(var i : i32 = 0; (i < 2); i = (i + 1)) { | |
foo(); | |
} | |
} |