static uint x_2 = 0u; | |
static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
void main_1() { | |
return; | |
} | |
struct main_out { | |
float4 position_1; | |
}; | |
struct tint_symbol_1 { | |
uint x_2_param : SV_VertexID; | |
}; | |
struct tint_symbol_2 { | |
float4 position_1 : SV_Position; | |
}; | |
main_out main_inner(uint x_2_param) { | |
x_2 = x_2_param; | |
main_1(); | |
const main_out tint_symbol_3 = {position}; | |
return tint_symbol_3; | |
} | |
tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
const main_out inner_result = main_inner(tint_symbol.x_2_param); | |
tint_symbol_2 wrapper_result = (tint_symbol_2)0; | |
wrapper_result.position_1 = inner_result.position_1; | |
return wrapper_result; | |
} |