#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[2]; | |
}; | |
struct S { | |
uint field0; | |
float field1; | |
tint_array_wrapper field2; | |
}; | |
void main_1() { | |
uint x_41_phi = 0u; | |
switch(1u) { | |
default: { | |
/* fallthrough */ | |
} | |
case 0u: { | |
/* fallthrough */ | |
} | |
case 1u: { | |
if (true) { | |
} else { | |
x_41_phi = 0u; | |
break; | |
} | |
x_41_phi = 1u; | |
break; | |
} | |
} | |
uint const x_41 = x_41_phi; | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |