blob: 620e1b8e6dca8dae370a93bb5fce0f9ffd0fdbbd [file] [log] [blame] [edit]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
f = 2.0;
let x_19 : f32 = f;
if ((exp2(x_19) == 4.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}