blob: ec3893d3b2268868447e342a56b2b489b60b282e [file] [log] [blame] [edit]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
i = 3;
let x_5 : i32 = i;
if ((~(x_5) == -4)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}