blob: 530e5b8865d2b263283276b3c2375db60b011965 [file] [log] [blame] [edit]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float func_() {
float x = 0.0f;
x = 2.0f;
const float x_35 = gl_FragCoord.x;
if ((x_35 == 12.0f)) {
const float x_40 = gl_FragCoord.y;
if ((x_40 == 13.0f)) {
x = (x + 1.0f);
}
return x;
}
return 1.0f;
}
void main_1() {
if (false) {
const float x_31 = func_();
x_GLF_color = float4(x_31, x_31, x_31, x_31);
} else {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}