| struct S { |
| int data; |
| }; |
| |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void func_struct_S_i11_i1_(inout S s, inout int x) { |
| const int x_103 = asint(x_9[1].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_105 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_103 == x_105)) { |
| return; |
| } |
| const int x_109 = x; |
| s.data = x_109; |
| return; |
| } |
| |
| void main_1() { |
| int i = 0; |
| S arr[10] = (S[10])0; |
| int index = 0; |
| S param = (S)0; |
| int param_1 = 0; |
| S param_2 = (S)0; |
| int param_3 = 0; |
| i = 0; |
| { |
| for(; (i < 10); i = (i + 1)) { |
| arr[i].data = 0; |
| } |
| } |
| const int x_51 = asint(x_9[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_53 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_51 == x_53)) { |
| const int x_58 = index; |
| const S x_60 = arr[x_58]; |
| param = x_60; |
| param_1 = index; |
| func_struct_S_i11_i1_(param, param_1); |
| arr[x_58] = param; |
| } else { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_66 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const S x_68 = arr[x_66]; |
| param_2 = x_68; |
| const int x_70 = asint(x_9[1].x); |
| param_3 = x_70; |
| func_struct_S_i11_i1_(param_2, param_3); |
| arr[x_66] = param_2; |
| } |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_75 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_77 = arr[x_75].data; |
| const int x_79 = asint(x_9[1].x); |
| if ((x_77 == x_79)) { |
| const int x_85 = asint(x_9[1].x); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_88 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const int x_91 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const int x_94 = asint(x_9[1].x); |
| x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94)); |
| } else { |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_98 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const float x_99 = float(x_98); |
| x_GLF_color = float4(x_99, x_99, x_99, x_99); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |