blob: 1a14fee22cad8d89ef40f4dcedb928e0997f118a [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
float x_30 = 0.0f;
uint foo = 0u;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
float const x_32 = (*(tint_symbol_4)).x;
if ((x_32 > -1.0f)) {
float const x_38 = (*(tint_symbol_3)).x;
x_30 = x_38;
} else {
uint const x_6 = foo;
uint const x_7 = (x_6 - as_type<uint>(1));
foo = x_7;
x_30 = float((178493u + x_7));
}
float const x_40 = x_30;
(*(tint_symbol_3)).x = x_40;
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(tint_symbol_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}