| static int data[9] = (int[9])0; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static int temp[7] = (int[7])0; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float func_i1_(inout int a) { |
| int b = 0; |
| int i = 0; |
| bool x_115 = false; |
| bool x_116_phi = false; |
| b = 0; |
| data[0] = 5; |
| data[2] = 0; |
| data[4] = 0; |
| data[6] = 0; |
| data[8] = 0; |
| const float x_71 = gl_FragCoord.x; |
| if ((x_71 >= 0.0f)) { |
| while (true) { |
| const int x_79 = b; |
| const int x_80 = a; |
| if ((x_79 <= x_80)) { |
| } else { |
| break; |
| } |
| if ((b <= 5)) { |
| const int x_87 = b; |
| const int x_90 = data[b]; |
| temp[x_87] = x_90; |
| b = (b + 2); |
| } |
| } |
| } |
| i = 0; |
| { |
| for(; (i < 3); i = (i + 1)) { |
| const int x_101 = i; |
| const int x_103 = temp[0]; |
| data[x_101] = (x_103 + 1); |
| } |
| } |
| const int x_109 = temp[0]; |
| const bool x_110 = (x_109 == 5); |
| x_116_phi = x_110; |
| if (x_110) { |
| const int x_114 = data[0]; |
| x_115 = (x_114 == 6); |
| x_116_phi = x_115; |
| } |
| if (x_116_phi) { |
| return 1.0f; |
| } else { |
| return 0.0f; |
| } |
| return 0.0f; |
| } |
| |
| void main_1() { |
| int i_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| i_1 = 0; |
| { |
| for(; (i_1 < 6); i_1 = (i_1 + 1)) { |
| param = i_1; |
| const float x_55 = func_i1_(param); |
| param_1 = i_1; |
| const float x_57 = func_i1_(param_1); |
| if ((x_57 == 1.0f)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |