| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| int arr[9]; |
| }; |
| struct tint_array_wrapper_1 { |
| int arr[7]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_i1_(thread int* const a, thread tint_array_wrapper* const tint_symbol_3, thread float4* const tint_symbol_4, thread tint_array_wrapper_1* const tint_symbol_5) { |
| int b = 0; |
| int i = 0; |
| bool x_115 = false; |
| bool x_116_phi = false; |
| b = 0; |
| (*(tint_symbol_3)).arr[0] = 5; |
| (*(tint_symbol_3)).arr[2] = 0; |
| (*(tint_symbol_3)).arr[4] = 0; |
| (*(tint_symbol_3)).arr[6] = 0; |
| (*(tint_symbol_3)).arr[8] = 0; |
| float const x_71 = (*(tint_symbol_4)).x; |
| if ((x_71 >= 0.0f)) { |
| while (true) { |
| int const x_79 = b; |
| int const x_80 = *(a); |
| if ((x_79 <= x_80)) { |
| } else { |
| break; |
| } |
| int const x_83 = b; |
| if ((x_83 <= 5)) { |
| int const x_87 = b; |
| int const x_88 = b; |
| int const x_90 = (*(tint_symbol_3)).arr[x_88]; |
| (*(tint_symbol_5)).arr[x_87] = x_90; |
| int const x_92 = b; |
| b = as_type<int>((as_type<uint>(x_92) + as_type<uint>(2))); |
| } |
| } |
| } |
| i = 0; |
| while (true) { |
| int const x_98 = i; |
| if ((x_98 < 3)) { |
| } else { |
| break; |
| } |
| int const x_101 = i; |
| int const x_103 = (*(tint_symbol_5)).arr[0]; |
| (*(tint_symbol_3)).arr[x_101] = as_type<int>((as_type<uint>(x_103) + as_type<uint>(1))); |
| { |
| int const x_106 = i; |
| i = as_type<int>((as_type<uint>(x_106) + as_type<uint>(1))); |
| } |
| } |
| int const x_109 = (*(tint_symbol_5)).arr[0]; |
| bool const x_110 = (x_109 == 5); |
| x_116_phi = x_110; |
| if (x_110) { |
| int const x_114 = (*(tint_symbol_3)).arr[0]; |
| x_115 = (x_114 == 6); |
| x_116_phi = x_115; |
| } |
| bool const x_116 = x_116_phi; |
| if (x_116) { |
| return 1.0f; |
| } else { |
| return 0.0f; |
| } |
| return 0.0f; |
| } |
| |
| void main_1(thread tint_array_wrapper* const tint_symbol_6, thread float4* const tint_symbol_7, thread tint_array_wrapper_1* const tint_symbol_8, thread float4* const tint_symbol_9) { |
| int i_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| i_1 = 0; |
| while (true) { |
| int const x_51 = i_1; |
| if ((x_51 < 6)) { |
| } else { |
| break; |
| } |
| int const x_54 = i_1; |
| param = x_54; |
| float const x_55 = func_i1_(&(param), tint_symbol_6, tint_symbol_7, tint_symbol_8); |
| int const x_56 = i_1; |
| param_1 = x_56; |
| float const x_57 = func_i1_(&(param_1), tint_symbol_6, tint_symbol_7, tint_symbol_8); |
| if ((x_57 == 1.0f)) { |
| *(tint_symbol_9) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_9) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| { |
| int const x_62 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1))); |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_10, thread tint_array_wrapper* const tint_symbol_11, thread tint_array_wrapper_1* const tint_symbol_12, thread float4* const tint_symbol_13) { |
| *(tint_symbol_10) = gl_FragCoord_param; |
| main_1(tint_symbol_11, tint_symbol_10, tint_symbol_12, tint_symbol_13); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_13)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_14 = 0.0f; |
| thread tint_array_wrapper tint_symbol_15 = {}; |
| thread tint_array_wrapper_1 tint_symbol_16 = {}; |
| thread float4 tint_symbol_17 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |