| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[5]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int indexable[2] = (int[2])0; |
| const int x_36 = asint(x_6[2].x); |
| a = x_36; |
| const int x_38 = asint(x_6[3].x); |
| b = x_38; |
| const int x_40 = asint(x_6[2].x); |
| const float x_41 = float(x_40); |
| x_GLF_color = float4(x_41, x_41, x_41, x_41); |
| const int x_44 = asint(x_6[2].x); |
| i = x_44; |
| while (true) { |
| const int x_49 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_51 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| const int x_54 = i; |
| const int x_56 = asint(x_6[3].x); |
| if ((x_54 > x_56)) { |
| a = (a + 1); |
| if (false) { |
| const int x_65 = asint(x_6[2].x); |
| i_1 = x_65; |
| while (true) { |
| const int x_70 = i_1; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_72 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_70 < x_72)) { |
| } else { |
| break; |
| } |
| return; |
| } |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_78 = asint(x_6[2].x); |
| i_2 = x_78; |
| while (true) { |
| const int x_83 = i_2; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_85 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((x_83 < x_85)) { |
| } else { |
| break; |
| } |
| const int x_89 = asint(x_6[3].x); |
| const int x_91 = asint(x_6[4].x); |
| const int x_93 = b; |
| const int tint_symbol_2[2] = {x_89, x_91}; |
| indexable = tint_symbol_2; |
| const int x_95 = indexable[x_93]; |
| a = (a + x_95); |
| { |
| i_2 = (i_2 + 1); |
| } |
| } |
| const int x_100 = a; |
| const int x_102 = asint(x_6[1].x); |
| if ((x_100 == x_102)) { |
| const int x_107 = asint(x_6[3].x); |
| const int x_110 = asint(x_6[2].x); |
| const int x_113 = asint(x_6[2].x); |
| const int x_116 = asint(x_6[3].x); |
| x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |