| type Arr = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v1 : vec2<f32>; |
| var b : vec2<f32>; |
| var a : f32; |
| var x_51 : bool; |
| var x_52_phi : bool; |
| let x_30 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| v1 = vec2<f32>(x_30, x_30); |
| let x_32 : vec2<f32> = v1; |
| b = fract(x_32); |
| let x_34 : vec2<f32> = b; |
| a = smoothStep(vec2<f32>(1.0, 1.0), vec2<f32>(1.0, 1.0), x_34).x; |
| let x_38 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_39 : f32 = a; |
| let x_40 : f32 = a; |
| let x_42 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_38, x_39, x_40, x_42); |
| let x_45 : f32 = b.x; |
| let x_46 : bool = (x_45 < 1.0); |
| x_52_phi = x_46; |
| if (x_46) { |
| let x_50 : f32 = b.y; |
| x_51 = (x_50 < 1.0); |
| x_52_phi = x_51; |
| } |
| let x_52 : bool = x_52_phi; |
| if (x_52) { |
| let x_57 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_59 : f32 = b.x; |
| let x_61 : f32 = b.y; |
| let x_63 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_57, x_59, x_61, x_63); |
| } else { |
| let x_66 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |