| type Arr = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf2 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| type Arr_2 = [[stride(16)]] array<u32, 1>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_uint_values : Arr_2; |
| }; |
| |
| [[group(0), binding(2)]] var<uniform> x_8 : buf2; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_12 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : u32; |
| var b : i32; |
| a = 0u; |
| let x_41 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| b = x_41; |
| let x_43 : f32 = gl_FragCoord.x; |
| let x_45 : f32 = x_10.x_GLF_uniform_float_values[0]; |
| if ((x_43 < x_45)) { |
| let x_50 : u32 = x_12.x_GLF_uniform_uint_values[0]; |
| let x_51 : u32 = a; |
| b = bitcast<i32>((x_50 % x_51)); |
| } |
| let x_54 : i32 = b; |
| let x_56 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| if ((x_54 == x_56)) { |
| let x_62 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_65 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_68 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_71 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_62), f32(x_65), f32(x_68), f32(x_71)); |
| } else { |
| let x_75 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_76 : f32 = f32(x_75); |
| x_GLF_color = vec4<f32>(x_76, x_76, x_76, x_76); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |