| SKIP: FAILED |
| |
| void set_float2(inout float2 vec, int idx, float val) { |
| vec = (idx.xx == int2(0, 1)) ? val.xx : vec; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float3x2 m32 = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float sums[3] = (float[3])0; |
| int x_52_phi = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f)); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_45 == 1)) { |
| set_float2(m32[3], x_45, x_40); |
| } |
| const float tint_symbol_4[3] = {x_40, x_40, x_40}; |
| sums = tint_symbol_4; |
| x_52_phi = x_45; |
| while (true) { |
| int x_53 = 0; |
| const int x_52 = x_52_phi; |
| const int x_56 = asint(x_8[2].x); |
| if ((x_52 < x_56)) { |
| } else { |
| break; |
| } |
| { |
| const float x_60 = m32[x_52][x_45]; |
| const int x_61_save = x_56; |
| const float x_62 = sums[x_61_save]; |
| sums[x_61_save] = (x_62 + x_60); |
| x_53 = (x_52 + 1); |
| x_52_phi = x_53; |
| } |
| } |
| const float x_65 = sums[x_45]; |
| const float x_67 = asfloat(x_6[1].x); |
| const int x_69 = asint(x_8[1].x); |
| const float x_71 = sums[x_69]; |
| x_GLF_color = float4(x_65, x_67, x_67, x_71); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |
| C:\src\tint\test\Shader@0x0000029DDF1A00E0(23,16-21): error X3504: array index out of bounds |
| |