blob: c7ed117a726e78739897c861d96de2df1285e76a [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
float const x_25 = x_5.injectionSwitch.y;
switch(int(x_25)) {
case -1: {
float const x_30 = x_5.injectionSwitch.y;
float const x_32 = x_5.injectionSwitch.x;
if ((x_30 > x_32)) {
discard_fragment();
}
break;
}
default: {
break;
}
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}