| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| int x_4_1; |
| }; |
| struct tint_symbol_2 { |
| int x_3_param [[user(locn0)]]; |
| }; |
| struct tint_symbol_3 { |
| int x_4_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_5, thread int* const tint_symbol_6, thread int* const tint_symbol_7) { |
| int x_33_phi = 0; |
| float4 const x_18 = *(tint_symbol_5); |
| int const x_28 = *(tint_symbol_6); |
| x_33_phi = 0; |
| if ((as_type<int>((as_type<uint>(as_type<int>((as_type<uint>((int(x_18.x) & 1)) + as_type<uint>((int(x_18.y) & 1))))) + as_type<uint>(x_28))) == int(x_18.z))) { |
| while (true) { |
| int x_34 = 0; |
| int const x_33 = x_33_phi; |
| if ((as_type<uint>(x_33) < as_type<uint>(10))) { |
| } else { |
| break; |
| } |
| { |
| x_34 = as_type<int>((as_type<uint>(x_33) + as_type<uint>(1))); |
| x_33_phi = x_34; |
| } |
| } |
| } |
| *(tint_symbol_7) = 1; |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 x_2_param, int x_3_param, thread float4* const tint_symbol_8, thread int* const tint_symbol_9, thread int* const tint_symbol_10) { |
| *(tint_symbol_8) = x_2_param; |
| *(tint_symbol_9) = x_3_param; |
| main_1(tint_symbol_8, tint_symbol_9, tint_symbol_10); |
| main_out const tint_symbol_4 = {.x_4_1=*(tint_symbol_10)}; |
| return tint_symbol_4; |
| } |
| |
| fragment tint_symbol_3 tint_symbol(float4 x_2_param [[position]], tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread float4 tint_symbol_11 = 0.0f; |
| thread int tint_symbol_12 = 0; |
| thread int tint_symbol_13 = 0; |
| main_out const inner_result = tint_symbol_inner(x_2_param, tint_symbol_1.x_3_param, &(tint_symbol_11), &(tint_symbol_12), &(tint_symbol_13)); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.x_4_1 = inner_result.x_4_1; |
| return wrapper_result; |
| } |
| |