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tint
/
refs/heads/chromium/4619
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.
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test
/
types
/
texture
/
depth
/
2d.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
depth2d
<
float
,
access
::
sample
>
tint_symbol_1
[[
texture
(
0
)]])
{
(
void
)
tint_symbol_1
;
return
;
}