| var<private> x_2 : u32; | |
| var<private> position : vec4<f32>; | |
| fn main_1() { | |
| return; | |
| } | |
| struct main_out { | |
| [[builtin(position)]] | |
| position_1 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[builtin(vertex_index)]] x_2_param : u32) -> main_out { | |
| x_2 = x_2_param; | |
| main_1(); | |
| return main_out(position); | |
| } |