blob: ada0599b588b11bbd3a465bb52f4a454ca05b8ae [file] [log] [blame]
Texture2DArray<float4> t_f : register(t0, space0);
Texture2DArray<int4> t_i : register(t1, space0);
Texture2DArray<uint4> t_u : register(t2, space0);
[numthreads(1, 1, 1)]
void main() {
t_f;
t_i;
t_u;
return;
}