blob: edb38d59c693c68526f198b5063f860830ec384d [file] [log] [blame]
Texture2D<float4> x_20 : register(t0, space0);
void main_1() {
int3 tint_tmp;
x_20.GetDimensions(int(1u), tint_tmp.x, tint_tmp.y, tint_tmp.z);
const uint2 x_125 = uint2(tint_tmp.xy);
return;
}
void main() {
main_1();
return;
}