blob: cbbdada5154b49194599578b16688b6b67413f92 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void main_1(texture2d<float, access::sample> tint_symbol_1) {
uint const x_125 = uint(int(tint_symbol_1.get_num_mip_levels()));
return;
}
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]]) {
main_1(tint_symbol_2);
return;
}