| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_8_1; |
| }; |
| struct tint_symbol_2 { |
| uint x_1_param [[attribute(1)]]; |
| uint2 x_2_param [[attribute(2)]]; |
| int x_3_param [[attribute(3)]]; |
| int2 x_4_param [[attribute(4)]]; |
| float x_5_param [[attribute(5)]] [[flat]]; |
| float2 x_6_param [[attribute(6)]] [[flat]]; |
| }; |
| struct tint_symbol_3 { |
| float4 x_8_1 [[position]]; |
| }; |
| |
| void main_1() { |
| return; |
| } |
| |
| main_out tint_symbol_inner(uint x_1_param, uint2 x_2_param, int x_3_param, int2 x_4_param, float x_5_param, float2 x_6_param, thread uint* const tint_symbol_5, thread uint2* const tint_symbol_6, thread int* const tint_symbol_7, thread int2* const tint_symbol_8, thread float* const tint_symbol_9, thread float2* const tint_symbol_10, thread float4* const tint_symbol_11) { |
| *(tint_symbol_5) = x_1_param; |
| *(tint_symbol_6) = x_2_param; |
| *(tint_symbol_7) = x_3_param; |
| *(tint_symbol_8) = x_4_param; |
| *(tint_symbol_9) = x_5_param; |
| *(tint_symbol_10) = x_6_param; |
| main_1(); |
| main_out const tint_symbol_4 = {.x_8_1=*(tint_symbol_11)}; |
| return tint_symbol_4; |
| } |
| |
| vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread uint tint_symbol_12 = 0u; |
| thread uint2 tint_symbol_13 = 0u; |
| thread int tint_symbol_14 = 0; |
| thread int2 tint_symbol_15 = 0; |
| thread float tint_symbol_16 = 0.0f; |
| thread float2 tint_symbol_17 = 0.0f; |
| thread float4 tint_symbol_18 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_2_param, tint_symbol_1.x_3_param, tint_symbol_1.x_4_param, tint_symbol_1.x_5_param, tint_symbol_1.x_6_param, &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_18)); |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.x_8_1 = inner_result.x_8_1; |
| return wrapper_result; |
| } |
| |